Are there games that stand the test of time? By that, I mean really old ones, that are still playable today.
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Dark. Dangerous. Disturbing. That’s the typical Foozle lair. In fact, that could almost describe the lair of any mini-Foozle, too. Have you noticed how similar these places tend to be?
On his blog today, Coyote discusses the absurdity of hitpoints, while yet finding them worthwhile.
The EU is considering putting video games under the same law that now applies to tangible goods. The law requires “a minimum 2-year guarantee on tangible movable consumer goods”.
Over at Kotaku Australia, they have a report on a talk given by designer Chris Avellone at a convention in Melbourne. Chris hates RPGs, or at least, RPG cliches.
So I finally had the chance to give the “History of Rogue Games” on Gamasutra a good look. It was an interesting read.
Over on his blog today, Coyote writes about tactical combat: fighting that involves more than a simple onslaught of spells and swords to blow away the enemy.
We’re concerned about Nature. We strive to preserve what’s left of our flora and fauna. So Zodiac Eclipse over at Destructoid wonders why we’re always killing animals in our games.
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