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Who really likes grinding? What if you didn’t have to? Suppose you could just push a button and get all the levels you wanted? That’s the question Tim asks over at a blog called tremblinghand.com.
There’s been a lot of comments around the ‘net the last couple of days about the messy launch of Stardock/Gaspowered Games latest title, Demigod. And yes, it wasn’t pretty.
Several times, Jeff Vogel has mentioned that the Geneforge games aren’t as popular as his other products. Now that the series has concluded, we can take a closer look at what sets it apart from the typical RPG.
Over at Destructoid, Jim Sterling has a piece up on obnoxious ways designers pad out games. In his usual cheery manner, he lists ten of them.
Over at rpgcodex, they’ve posted an interview with Jeff Vogel. Jeff’s been getting a lot of press lately, ever since he started his blog and put up the numbers for Geneforge 4. Good move on his part, and I hope he’s picked up some new customers because of it all.
Over on his blog yesterday, Coyote wrote about shared experiences in gaming. Talking with friends about games you’ve played; what was similar, what was different.
There was a remark in Jeff’s post the other day (Jeff Vogel Gives Numbers) that I’d like to discuss. He wrote about the $28 price for Geneforge 4: “That might seem very expensive for an Indie title.”
Over at The Escapist, Shamus Young has an article (actually, the second of three) on sequels. Gonzo Game I: The Original. Gonzo Game II: The Return. Gonzo Game III: More Of The Same. Gonzo Game IV….well, you get the idea.