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and *BITS* Seen On This Website Are Made in the *USA* |
We know the computer/online world moves fast. But there was a time when it was slower yet moved faster.
Remember shareware? In case you don’t, Eurogamer has an article on that very subject. Although I take issue with their point of view.
awhile back, in The Bizarre, I wrote about the strangest monster I’d ever come across, the creeping coins from Wizardry. Now Coyote has a post on equally-improbable critters that lurked in D&D.
Last year, in Hard Times, I wrote about some of the difficulties of “golden era” CRPGs. You know: restricted saves, unbalanced combat, and other fun stuff. Now you have a chance to relive all that in a modern game.
Long after we’ve played a game for the last time (or even, just one time), some parts stick in memory. It could be a dramatic moment, an unexpected revelation, a terrific Foozle fight, a beautiful graphic scene. Those make sense. Then, there are the others.
When we think of those “old time” adventure games, naturally Infocom comes to mind. But for graphic adventures, the king was Sierra. Over at gunaxin.com, Ben has a list of Sierra’s products, and it’s impressive.
Playing ZAngbandTK, you come across a lot of familiar entities. Anyone who has read Zelazny’s Amber series, or Lord Of The Rings, or the Cthulhu mythos, will recognize any number of enemies. But there’s one monster that goes back – way, way, back – to the dawn.
Yeah, what’s been, up to now, your worst gaming experience? Was it an entire game that was terrible, but you plodded on anyway and were disappointed at the end? Or maybe it was just one situation in an otherwise good game?