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and *BITS* Seen On This Website Are Made in the *USA* |
Yes, it’s still my #1 RPG, though it wasn’t perfect; I’ve talked about some of the minor flaws before. The one real problem with the game, though, is that it had no legs.
We know GOG is bringing back some of the great early games. But what about the early early games? From, say, the dark ages. The 1980s.
Over at rpgcodex, Wyrmlord has posted a restrospective on Might & Magic III (“Isles of Terra”), IV (“Darkside of Xeen”), and V (“Clouds of Xeen”).
For all of us, there was a beginning, that moment when we crossed the line from mundania into the computer world. Since then, we’ve installed hardware, dealt with software glitches, struggled with Windows, and gained expertise in dealing with our machines. Some may have forgotten what it was like to be a “newbie”.
Remember Grim Fandango, one of the last of the old-style adventure games? You know, the one that took place in the Land Of The Dead, starring grim reaper Manny Calavera? Well, Tim Schaefer, the designer, has a treat for you.
Awhile back, in The Peaceful Time, I talked about how gaming in an earlier era wasn’t beset by hype machines, lawsuits, fanboys, and various controversies. There was one thing I didn’t mention. Companies weren’t DRM-crazy back then.
Every so often, I think back to how it was in pre-Internet days. How peaceful things were in gaming.
Back in my post Golden Graphics, I pointed to an article by Shamus Young on what he called “the golden era of PC gaming”. He didn’t think much of DOS.