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July 31st, 2007
A Lack Of Perspective
by Scorpia

Over on his blog today, Coyote has a great post on the lack of historical perspective by the majority of game journalists. Any game past maybe five years back isn’t worth bothering about.

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July 30th, 2007
Would You Mind Not Dying?
by Scorpia

A few days back, I asked Would You Mind Dying? in a game, so long as your mission was accomplished by doing so. Now there’s an article on The Guardian (U.K. newspaper) site about the other side.

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July 29th, 2007
We Need More Action
by Scorpia

Over at RPG Vault, they have a write-up by Minh Tri Do Dinh, (AI, animation and game design) on the upcoming action/RPG Avencast: Rise Of The Mage from ClockStone Software. Mr. Dinh wants to put the “action” into “action/RPG”.

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July 28th, 2007
They’re Heeere!
by Scorpia

Actually, they will be here tomorrow (7/29) on CBS: video game replays. For those who may not remember, I mentioned this initially in Let’s Watch Video Games II, and pondered about a major network putting this in a broadcast. Would this really be of interest to the average viewer?
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July 27th, 2007
Inside Rockstar
by Scorpia

Earlier this week, Jeff Williams, formerly a web site producer for Rockstar Games, put up a post on his blog about his time working for the company. If what he wrote is accurate, I’m amazed they’re still in business.

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July 26th, 2007
Second Life Bans Gambling
by Scorpia

Just yesterday, Linden Lab announced that all gambling, in any form, is banned from Second Life. The reason, of course, is that the in-game money can be exchanged for real-world cash.

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July 26th, 2007
Ads Galore
by Scorpia

Expect that to happen very soon now. Microsoft will be putting their ads in several EA Sports games, such as Madden. Perhaps this is no surprise, as MS now owns an advertising agency. And no doubt, it’s just coincidence that Peter Moore, new head of EA Sports, just moved there from Microsoft.

Microsft To Advertise In EA games on joystiq

July 25th, 2007
Would You Mind Dying?
by Scorpia

In the typical RPG, we kill Foozle, save the world (again), and then sit through whatever (usually awful) closing video the designers manage to come up with. Once in a very rare while, it’s different.

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