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Planewalker, indie designers of the “coming whenever” RPG The Broken Hourglass, have been pretty quiet lately. So it was good to see an interview with producer Jason Compton over at gamebanshee.
Just yesterday, in Independent Thoughts, I looked at the growing number of indie companies, and wondered how many would survive over time. If you thought that was scary, how about anyone - anyone at all - being able to build their own MMOG?
Indie news seems to be all around the ‘net lately. There’s Coyote’s blog posts, Mark Morris on bit-tech about staying independent, an interview with Jeff Vogel on gamebanshee, more reviews (finally) of Eschalon, etc. So unless all this is just because of the post-holiday lull, it looks like better times for indie games, right? Maybe. Maybe not.
Desperation is the feeling that comes around when there’s nothing new to play. So I thought, why not an old game? One I hadn’t played in years? Why not Quake?
We’re all much too familiar with the finger-pointing at games being “overly violent”. Now they’re coming under fire in a big way for another reason: overweight kids.
Subject: Mokor saves the day…
[You recall that Mokor is now uniting the four tribes on his way to saving the world.]
Thought I’d wind up the week on a light note. At least, I hope it’s a light note.
A few days back, Fox News hosted a show that gave Mass Effect, a highly-praised and rated game, a black eye. The show was rife with inaccuracies (I’m being polite here), in particular from author Cooper Lawrence, who admitted she hadn’t played the game. EA sent a letter to Fox demanding an apology and corrections.