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April 30th, 2008
Are You A-Frayed?
by Scorpia

Taking a break from all the “heavy” stuff we’ve been doing lately, today I bring you…puffery! Or at least, word that Coyote has finally released his demo - excuse me, pilot ;) - of Frayed Knights. The link below will take you directly to the download page. Nothing is said there, however, as to how large a file this is (Coyote?). I do know it’s too big for dial-up (ahem). Anyway, those on broadband, go check it out.

Frayed Knights download page

April 29th, 2008
Heroics
by Scorpia

Over on his blog, Coyote has stepped into the “drama discussion”, using movies as a basis. I can’t agree with that, because there’s a big difference between the movie hero and the game hero.

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April 28th, 2008
Dramatics
by Scorpia

Today on his blog, Gareth has posted an update to the save/restore business we looked at in Save Me Again. And so we find out what he wants to accomplish.

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April 27th, 2008
Red Army Vs. Red Planet
by Scorpia

The Martians landed. In 1942. In Siberia. Now it’s up to Stalin and the Red Army to stop them. You just know this real-time strategy game is coming from a Russian developer ;)

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April 26th, 2008
Skillful Thoughts
by Scorpia

I’ve been giving some serious consideration to the matter of non-combat skills in CRPGs. Of course, that was brought about by last Friday’s post on Save Me Again. Do we want them, and if so, what function do they serve?

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April 25th, 2008
Save Me Again
by Scorpia

Over on his blog today, Gareth Fouche (Scars Of War designer) has a post up on ways of breaking the save/restore cycle outside of the usual “everyone dies in combat” situation.

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April 24th, 2008
Spies
by Scorpia

Coyote’s blog post today is about spies. He begins with a discussion of a real spy, Mike Ramsdell, author of “A Train to Potevka”. Along the way, we learn that most intelligence work is done by middle-aged men rather than James Bond types.

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April 23rd, 2008
Another Vince Weller Interview
by Scorpia

Today, rpgcodex has up an interview with Vince Weller, the man behind the upcoming Age Of Decadence. This one is more on the technical side of things, but a couple of remarks surprised me.

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