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November 30th, 2008
What We Learned From Video Games
by Scorpia

Over at gamesradar, they’ve posted a list of “101 Things We’ve Learned from Video Games”. While it’s aimed more at the consoles, we can find a few that apply universally. For instance:

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November 29th, 2008
After Foozle
by Scorpia

Foozle is dead. His (her, their, its) foul lair has crumbled into itty-bitty pieces of rock. The crowd cheers. The world is saved. Now what?

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November 28th, 2008
It’s Bad
by Scorpia

Buggy releases are, unfortunately, nothing new. But it isn’t every day that a game company comes out and apologizes for launching a messy product.

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November 27th, 2008
Happy Thanksgiving!
by Scorpia

Here’s a wish from me to all of you for a happy, safe, and fun holiday weekend! Since Thanksgiving is traditionally the beginning of the Christmas season, once again we put up our holiday decor, which will be around until after New Year’s (which isn’t so far off now. Eek!).

Also, I’ve been meaning to mention, for you Mac folks, that Spiderweb has released the Mac version of Geneforge 5, the conclusion of the series (PC in March). If you need something to play over the long weekend, go grab it!

Mac GF5 download page

November 26th, 2008
The Other “I” Word
by Scorpia

There’s been a lot of noise around the ‘net lately about Mirror’s Edge. An article at the UK Guardian by Keith Stuart takes reviewers to task for not appreciating the game’s “innovation”, instead focusing more on its flaws. Coyote has a post on his blog about this, as well.

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November 25th, 2008
It Never Happened
by Scorpia

As we all know, almost all RPGs conclude with the “big showdown”, the Foozle Fight. Yet the work from which much content has been drawn, from (A)D&D on, didn’t have one.

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November 24th, 2008
Age Of Conan Next?
by Scorpia

On the heels of NCsoft’s Tabula Rasa closing in February ’09, comes some disturbing news from Funcom. Disturbing to anyone playing Age Of Conan, since that’s Funcom’s game.

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November 23rd, 2008
The Four Percent
by Scorpia

Over at Forbes, they have an article about Electronic Entertainment Design and Research, a company that does sales projections for games. Using information from a 6,000 game database, they can (supposedly) “determine how certain developers and publishers, marketing budgets and release dates align to affect game sales”.

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