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Yes, today is the last day of the January Roundtable at Corvus’s place, Man Bytes Blog. You may recall (probably not ;) the topic was “What if a piece of literature had been made as a game instead of a book/poem/whatever?”
You may have heard about this already. In case you haven’t, though, here is another reason why, in the vernacular, “DRM sucks”.
Darindel has reached level 13, although he’s still poking around on level 4 of the dungeon. He’s also had a couple of nasty close calls, thanks to missing traps. You’d think that “very good” perception and searching would work better than this.
So we have another bogus study that’s making headlines. This one comes from Cambridge University, in the UK. It’s about - supposedly - how video game “conditioning” slips over into real life.
I was bopping around level three, and just thinking of buzzing upstairs to reset the level, when that “something special” message showed up. Naturally, I changed my plans.
Darindel has achieved level 10, and is poking around on the third level of the dungeon. It’s pretty much like the last two, and I’m thinking of leaving off delving for awhile to visit the nearest other town. Meanwhile, I thought I’d go into why I decided to get serious with this character.
Over on his blog the other day, Gareth posted about religion - or the lack thereof - in RPGs (pencil & paper as well as computer). His point is that religion is usually treated in a superficial manner, and he’s right about that.
While playing ZTK, I’ve been reminded of an earlier - much earlier - game for the Apple. It may, perhaps, be the first “Rogue”, or possibly the precursor of it. The game was called Beneath Apple Manor.