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February 20th, 2009
Too Much Zombie
by Scorpia

Last Halloween, in Zombie Attack, I noted how popular zombies had become, showing up as “holiday specials” in several MMOGs. That’s besides the usual run of regular zombie-based games like Resident Evil. Now it’s worse. Much worse.

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February 19th, 2009
Hot Air
by Scorpia

At this year’s D.I.C.E. conference, John Riccitiello, head of EA, had a few things to say about the recession.

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February 18th, 2009
ZTK: Taking The Fifth
by Scorpia

A fifth of the way down, or dungeon level 20. So far, it’s been much the same as earlier levels, except nastier monsters tend to appear more often.

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February 17th, 2009
Faster Than Light
by Scorpia

Back last year in Speed Demon, I wrote how I still had the urge to get through games quickly, even though it’s no longer necessary. There is another aspect to that, which comes when I’m just about ready to leave the game behind.

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February 16th, 2009
The Bizarre
by Scorpia

Playing ZAngbandTK, you come across a lot of familiar entities. Anyone who has read Zelazny’s Amber series, or Lord Of The Rings, or the Cthulhu mythos, will recognize any number of enemies. But there’s one monster that goes back – way, way, back – to the dawn.

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February 15th, 2009
ZTK: The Halfway Mark
by Scorpia

Well, Darindel has achieved level 26, just over half-way to the max. He’s also been as far down as level 17 in the dungeon. For all that, I’m still taking my time with going deeper.

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February 14th, 2009
Taking A Break
by Scorpia

I’m celebrating Valentine’s Day by giving myself the day off (what’s left of it). So, once again we have open (game-related) comments. Go to it!

February 13th, 2009
The Difficulty Factor
by Scorpia

One way for a game to accomodate a wide range of player preference is to feature difficulty levels. The problem is that difficulty levels tend to be bland and predictable.

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