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and *BITS* Seen On This Website Are Made in the *USA* |
Who knows? Maybe they will last 100 years. However, this 100 means they’ve added the hundredth game to their catalogue. And they’re giving it away for free.
Over at rpgcodex, they’ve posted an interview with Jeff Vogel. Jeff’s been getting a lot of press lately, ever since he started his blog and put up the numbers for Geneforge 4. Good move on his part, and I hope he’s picked up some new customers because of it all.
I hope not. I sincerely hope not. GDC (Game Developers Conference) 2009 was held last week, and for the most part, I pretty much ignored it. You know: lotta hot air, lotta grandiose statements, lotta pats on the back. And then, there was this.
Over on his blog yesterday, Coyote wrote about shared experiences in gaming. Talking with friends about games you’ve played; what was similar, what was different.
Over at Gamespot, they have a recap of a talk at GDC ’09 given by Stephen Goldstein, formerly director of business development and general counsel for the defunct Flagship Studios. He discussed what went wrong with Hellgate: London. A lot did.
Following on the heels of yesterday’s GOO Announcement, comes a startling one from Electronic Arts.
Stardock has just announced their new method for protecting games while not hassling buyers: Game Object Obfuscation. Let’s hope no one confuses it with that other Goo ;)
Jeff Vogel has put up the second half of “How Much I Make With Games”. I was not surprised to learn that $28 is a good price point for him.