Over at his blog today, Gareth Fouche recounts his first experience with that classic RPG, Fallout. A game he hasn’t played until now. Shocking, eh? ;)

Anyway, he went with a Mr. Wizard character, and found that brains alone won’t always keep you alive. It wasn’t until his second try and he came across Dogmeat that he managed to keep breathing.

In fact, he made it all the way to Necropolis, where he had an experience which is the centerpiece of his post. I’m not going to spoil it by saying what that was; you’ll have to read the post to find out. I’ll just say he was pleased with the outcome.

Interestingly, I never had that happen to me in the game. But then I didn’t have quite the same type of character, and I’m a somewhat more cautious kind of player.

What caught my eye, though, was at the end where he wrote: “I still think it is a bit hands off, plot wise, and it could use a LOT more dialogue…”. Hmmm, well, I thought Fallout had plenty of dialogue. Maybe he hasn’t talked to enough people yet.

I mean, the first time, he didn’t just miss Doggy, he missed the entire town where you find him. Ahem! No, I can’t agree with him on that matter; there was plenty of conversation.

As for “hands-off, plotwise”, I’m not sure what Gareth means. Like most RPGs, Fallout does have a main line, split into two parts: the waterchip sequence and the “mutant menace” sequence.

The waterchip is fairly straightforward, but dealing with the mutants is another matter, plus all the other little things going on in the world. I gather from the post he hasn’t completed the game yet in “standard” fashion.

So I think he needs to spend some more time with the game, providing he can manage to squeeze in the hours. He seems pretty busy lately. But Fallout is worth the effort.

Falling Out on Gareth’s blog