We’ve discussed many aspects of RPGs in the past. What we like, what we don’t like; all the bits and pieces that go into making a game.

Suppose you had the chance to design a computer role-playing game. Forget visuals; I’m thinking about content and mechanics here. How would you approach the project? What would be most important to you?

Story? Combat? Exploration? Character Classes? Something else? Would you stick with the usual XP-based system, or try a different one? Would it be turn-based or real-time? Party or solo?

How about races? Are you sick of Elf/Dwarf/Halfling/Half-Elf, or do you consider those “must-haves”? Would you create new races, or maybe just stay with Human?

How would you handle inventory? What about gold, which is usually a big problem one way or another? Are there skills, and if so, what kind?

Let’s not forget the interface. How would you integrate mouse and keyboard controls? Would you have mappable keys? Or would you go with just the mouse and use onscreen buttons or somesuch?

When you think about it, there is a lot to think about in creating a game. Of course, I’m not asking for a full spec here; just a general design that incorporates what you think makes for a good RPG.

P.S. Real-world game designers (like Coyote ;) please stay out of this one. Tonight is amateur night ;)