Yes, indeed. Gamasutra reports that Sins Of A Solar Empire has now sold half-a-million copies. That is an incredible number.

What I find especially startling is that 400,000 of those sales were at retail, whereas only about 100K were digital downloads. You’d think it would be the other way around.

For a game that was not preceded by a “hype machine”, and from a small developer, to push that many boxed games is amazing. For that matter, there are plenty of “big-budget” games that don’t sell that many copies.

Brad Wardell of Stardock attributes much of the game’s success to its low-end requirements, allowing a wider audience to play Sins. With those numbers, maybe he’s right.

What do you think? Was it just the design for lower-end computers? Or are there other factors at work here that made the game so successful?

Sins Sells Half A Million on Gamasutra