Over at Shacknews, they have an article on ways game publishers are trying to restrict used game sales. Used games for consoles, anyway. The main method is exclusive or special free content for the buyer of a new game.

The game comes with a special one-time code. If the product is sold (or, for that matter, just given) to someone else, that person is out of luck as far as the extra content goes.

I consider this appalling. It is certainly true that Gamestop makes good money on re-selling used games. However, why should game companies try to restrict these sales, other than they’re not getting a cut?

If you sell a bunch of books on eBay, do you give a percentage to the publishers? The authors? If you unload your old washer for $50, do you send a little something to Maytag?

And what about used cars? Hey, cars are expensive, much more so than games. If you sell your old one for a few thousand, are you supposed to hand over part of the money to Ford or GM?

Now you may say: but I really own that washer or car. True. But do you own those books? Maybe the paper they’re printed on, but the content belongs to whomever holds the copyrights. Still, you can give away or sell the book if you want to.

So why should games be different? Because they’re expensive? That’s the main reason many buy used games in the first place. On the other hand, there are still plenty of people who buy new games, especially hot titles. Those “new” used games have to come from somewhere.

It seems to me this is just greed, companies trying to squeeze as much as they can from gamers. Read the article and see what you think.

Developers Fight Used Game Sales on Shacknews