Yes, here we go again: another attempt at “helping” the non-professional gamer make some money by playing games. In this case, it’s a console-only project.

The last time someone tried this was with an online game called “Kwari” (see Kill For Cash for details). Perhaps no surprise, Kwari folded awhile back.

Now an outfit called World Gaming is trying to make a go of competitive PvP for cash. Unlike the Kwari folks, World Gaming is concentrating on consoles, and using familiar games like Halo, along with such venerables as chess and checkers.

The idea, of course, is to eliminate the learning curve. By using popular games, WG expects (hopes) to have a much broader appeal than with a new product everyone would have to learn to play.

One thing that concerns me is the sentence: “Gamers will be able to place bets from $1 to $1000, and are able to participate in the site’s various tournaments”. Bets? That sounds like gambling to me.

This could be risky here in the U.S., where the governments (Federal and otherwise) are really very much anti-online gambling. An entry fee is one thing; an actual bet takes it into the realm of chance, even if some skill is involved.

And, of course, there’s the possibility (or even, probability) of cheating. It may be harder to do on a console, but I haven’t any doubts there are people out there with sufficient expertise. With money involved, the incentive would be pretty strong.

The real question is whether there are enough gamers willing to risk real money on playing PvP. I’m sure there would be a “hardcore” segment, but would it be big enough to support the venture? Especially when World Gaming is taking only 10%, and that only up to $25? Check out the article and see what you think. Personally, I think most gamers would rather keep their cash for the next “hot title”.

World Gaming on the MTV MP blog