Having nothing new to play, I finally decided to give Spiderweb’s Nethergate: Resurrection a try. This is a reworking of the original Nethergate, which didn’t do anywhere as well as Jeff had hoped.
It’s typical Spiderweb stuff, more on the lines of the old Exile series rather than the newer Avernum/Geneforge games. You have a party of four that troops around single file indoors, and a tiny 2×2 outdoors.
Combat is the usual turn-based affair, with action points determining how much a character can do each round. If you’ve played any Spiderweb game, you know how that works.
What makes Nethergate different is the semi-historical setting of Britain during the Roman occupation, along with the ability to play as either Romans or Celts. Of course, there’s still plenty of fantasy, with faerie folk and fomorians running around, plus magic.
I’ve been through the demo portion as each side a few times now, but really can’t get into the game to where I’d buy it. Maybe it’s because Romans/Celts aren’t all that different.
The action takes place in a remote area called Shadowvale, where odd creatures live and odd things have been occurring. On each side, a new group comes in (the fort for Romans, the village of Nethergate for Celts) to perform special missions.
Starting as Roman, I had to invade an old tin mine and retrieve a stolen courier satchel from goblins. Then it was off to a ruined hall, to see what was going on there.
As Celts, the party is sent to (haha) an old peat mine, to retrieve a stolen bronze disk from goblins. Next it was - you guessed it - off to the ruined hall to meet with an envoy of the faeries.
In the middle of this are the old crones. For whatever reason, they’re pro-Roman. So they get your Roman group to visit and give them jobs to do. The Celts are shanghaied into a dungeon and have to fight their way out before they can reach the hall.
Both groups end up going through the nasty tunnels under the ruined hall, though for different reasons. And I suspect the rest of the game will be similar: Celts and Romans after the same things, for different reasons.
Besides which, I kinda figured out what was going on, and a quick peek in some of the files confirmed my guess. Just a couple of dialogue files, that come early on, though past the demo area.
Naturally, all the characters are human. That’s not a problem. But there isn’t much maneuvering room in character builds. Basically, you have fighters and spellcasters, and that’s not a lot to work with.
In any case, double duty, even with a few differences, isn’t for me, so I’m passing on this one. Which is a pity, since there’s nothing else available out there. But should you want to give it a try yourself, I include the download link below.