awhile back, in The Bizarre, I wrote about the strangest monster I’d ever come across, the creeping coins from Wizardry. Now Coyote has a post on equally-improbable critters that lurked in D&D.
It’s odd I hadn’t thought about them myself, especially as those he mentions also turned up in ZAngbandTK. ZTK has mimic types galore. Chest mimics, floor mimics, wall mimics, door mimics, even potion mimics. Even with that bunch, I think I missed a few, as it’s been some time since I played the game.
And well do I remember the killer floors from Ultima III. They gave me a hard time until I realized it was the very floors that were attacking.
On the other hand, I can’t recall any time from live gaming where the party ran into a chest mimic, a lurker above or below, a cloaker or a piercer. Possibly the DMs rightly regarded these as just a bit too much. I didn’t use any of them myself, either.
Fortunately, stuff like that doesn’t usually turn up in the typical RPG (outside of Rogue-likes, apparently). I don’t remember them in any of the D&D (or AD&D) based games. Or others (aside from U3).
I wouldn’t want to see them, either. Maybe as a one-time event; that could add a little spice to the game. But having a bunch of such critters, as Coyote rightly points out, would soon reduce the game to boredom. You’d have to creep along, a step at a time, never knowing if the next square, or the wall, or the door, would suddenly grow sharp teeth to munch you. Or the ceiling drop on your head to smother you.
what about those fuzzy things in Wiz II. didn’t do any damage, just ccontinued calling for more, and more showed up. killing them off took forever and if you killed 100 you got about 6xp.
Hmmm. That rings a faint, very faint bell, Ag. I suspect those were based on the tribbles from the original Star Trek. Maye I’ll do a little research on this one.
believe so, the scared the **** out of me.
i ported over a group of lvl 13ish toons from 1 and started exploring in 2 (we were nearly done iwth 1 and i wanted something ‘new’ to explore rather then that battle at the end).
about the first encounter was with a 3 group of them. and nothing seemed to be working then there were 4 groups, and more coming eg group one went from 6 to 11 monsters , two from x to y, ect.
so i got sersious with them and cast the tiltowait spell highest level damage spell if i recall right. NO EFFECT.
I went screaming like a school girl back to Wiz I, and beat up on monsters till i could bring over a ‘beefy’ party of 22-23.
ONLY then did i notice while there were a Herd of the tribble like poof monsters they didn’t actually do damage.
Scorpia, funny that you should mention creeping coins. I’m just about to start playing a new DS game called Dark Spire.
I bought it because it looks to be very similar to the early Wizardries. Apparently it even has creeping coins – which breath on you.
There is even a classic option to display the dungeon in wireframe graphics. Fortunately they did include auto mapping. Apparently the game is very tough. There is a wiki about the game at http://thedarkspire.wikidot.com/wiki-faq
Second about the Dark Spire–it is ALMOST like a Wizardry ‘reboot’, if you will, and I am enjoying the heck out of it. It does allow you to save anywhere, thankfully (since I only get to play for five to ten minutes at a time). Calling the game “very tough” is quite the understatement. There is a portion of the second floor featuring darkness a la the first wizardry and warp tiles that makes my brain hurt. Still, it is some awesome old school goodness. If you happen to have a DS around, it is WELL worth it.
More bizarre?
In the old games rememeber:
The spinning squares?
The teleport squares?
The blackout squares?
(Should I mention a bizarre creature from M&M 3? Nope)
Thanks guys, but I think I’ll stick with just my PC. I recall the old Wiz, and it was tough enough back then, even without the coins ;)
Presto, Coyote was discussing mainly weird monsters rather than mere traps.