I just came across this recent interview with Brian Moriarty. You don’t need me to tell you who he is ;) It’s a great read over on Adventure Classic Gaming:
Brian Moriarty Interview
Ah, the good old days! Sniff.
Makes me all nostalgic for the good ol’ days (again). I sure wish games would focus on that kind of storytelling again. Now that everyone knows awesome, incredible, beautiful graphics are possible maybe they can get back to the story.
I was sad to read that he’d recommend a degree in professional management and an MBA to become a game designer. Remember when all it took was creativity and hard work? Sigh.
Is this THE Scorpia from Back in the Day???
You’re still around. This makes me very happy. :)
This interview inspired me to dig out LOOM and I’m currently figuring out if all the floppies are still good so I can install it. I can’t wait for my daughter to try it! I loved LOOM. It was so different, so beautiful, and had just the right touch of humor.
Mr. Moriarty, thank you for such a terrific game!
P.S. I haven’t finished Trinity yet, but it’s fun too!
Brian, is that really you? If so, the fact that you are still around makes me very happy.
But you know, I have to say, I’ve never quite forgiven you for that lizard in Trinity (yes, I still remember that - a tribute to your skill, awful as it was).
Thanks for dropping by and commenting!
Oh yeah, I am “The” Scorpia ;)
Great interview! I really enjoyed the peek behind the scenes at Infocom.
I never realized until now that Crash Dive was written by Brian Moriarty. That was one of the first non commercial adventure games that I played. You had to type it in from a magazine listing. I think it was mostly in machine code, so it was very easy to mistype. That’s where I honed my touch typing skills (something that has apparently been neglected which anyone that sees my typing in the Thursday chats can attest to). I don’t think I ever finished Crash Dive, but I remember having a lot of fun with it, trying to get the sub under water. I did construction work back then. I was laid off one winter and spent many hours typing in games from Analog.
I also remember Tom Hudson from Analog magazine. One of his games, Planetary Defense was one of my favorite arcade games, kind of a circular Missle Command. He seemed to go off into the graphics world with DEGAS for the Atari ST, then 3D Studio/3DS Max.
I will have to admit, besides Beyond Zork I had never played any of Brian’s other Infocom titles until the Lost Treasures of Infocom collection came out in the early 90s. I had played Loom on the Amiga.
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