So my first excursion into the world of Neverwinter Nights online is over, and now it’s time to share my thoughts on it all.
I was very lucky to be in a good group. Moira, John, and Denyer were all excellent role-players and gamers. That added a lot to the experience, as the module was heavily weighted towards role-playing rather than combat.
The DM, Bruce Neilson, did a fantastic job running the various NPCs, and really brought them to life as individuals. There was nothing “canned” about any of them. Bruce was also very adept at switching between characters, and really sustained the illusion that they were “real”.
As I expected, it was easy to stay in character. From my previous experience with chat and message-based games, I’d seen that being one remove from face-to-face (FtF) really helped players maintain their alter egos through the full session.
One advantage to NWN online, of course, was the visual aspect, being able to see everyone else, both players and NPCs. Instead of having to imagine what a character looked like, that person was seen as he or she chose to be seen.
Further, there were some in-game videos (very good ones) of past events, something that couldn’t be done in live gaming, except maybe by having everyone crowd around a computer, which would certainly put some dents in the illusion.
Another was the rapid combat. We’re all familiar with speedy fighting in computer games these days, since combat is real-time. It can also be confusing, though, especially when NPCs are in the party, too. Keeping control of them was an occasional headache.
That was particularly true with our first foray into Tarshsys, the big disaster. We had no plan at all, and once fighting started, everyone was spreading out and making things worse. At least we learned our lesson for the second expedition ;)
Even so, I still find real-time combat with multiple companions a little hard to get a handle on. This is where FtF turn-based combat has the advantage. It’s much easier to switch tactics or targets, or talk to (scream at?) others in the party.
In NWN online, everything “said” has to be typed, and typing in the middle of a hot fight is tough. Also, with so much happening, it’s easy to miss what someone just said. A call for help could slip by unnoticed with no trouble at all.
So just as well the combat situations were limited in this mod. I hate to think what it would be like in one that focused on a lot of fighting.
Regarding the mod itself, there were good points and bad points. Bruce has put a lot of work into his “Light Reborn” world, its history, its religion, its people, and, of course, the unfolding story across multiple mods.
That was all quite well-done, and brought a sense of reality to the scenario. I’m a little sad that it may be awhile (a long while) before the next episode.
On the down side, for one thing, there were few opportunities for rogues. Most opponents were not susceptible to backstabs, lessening the rogue role in combat.
Also, except near the end, there were no traps to disarm, and those were beyond the abilities of both rogues in the party. And poor Moira was always looking for something to “acquire”, but didn’t have the chance to do so.
Fighters had a harder time, too, because they couldn’t get critical hits on many of the enemies, most of which were undead or creatures like slimes that don’t have “critical” body areas.
Had I been aware beforehand that there would be so many undead, I would have chosen a cleric instead of a bard. My assessment here is that, considered from the combat perspective (fights being few but desperate), the mod was most suited for the fighter/cleric/mage professions.
My biggest complaint, though, is that I felt the game was a little too much DM-directed. For instance, when we were trying to track down Tarnn, everything revolved around Shane and his “connections”. There didn’t appear to be anything else we could do except wait on him.
It seemed to me that the one moment where we had free choice was in deciding what to do about the Rod of Veranites. Otherwise, we were moving along a pre-determined track.
That’s to be expected in a single-player mod, but I was hoping for a little more flexibility with a live DM.
That’s especially the case as I downloaded and went through the single-player version of the mod, mainly to see the alternate ending. It was substantially the same as what we had done online.
On the other hand, I also saw how much MP added to playing the mod. Had I just done TLB 5 as a solo outing, I don’t think I’d have liked it very much.
Overall, this was a very positive experience for me, and I enjoyed it very much, flaws and all. I already miss Moira, John, and Denyer, the pre-game banter (some in-game banter, too), the extended conversations with NPCs, the storyline with its surprising twists and turns. Wednesdays will be a little strange for awhile with no TLB.
Would I do this again? Sure. In fact, I’ve been keeping an eye on the scheduled games, though none so far have been suitable. Many require the CEP (many many megs of download) or custom hakpaks (ditto), or are set for inconvenient times. No doubt, if I keep looking, one will turn up. But…
I can’t help feeling TLB was “beginner’s luck”. Everything (just about) turned out so right, I’ve been spoiled! Will the next game be as good? Ah, that’s the worry.
So now you’re wondering: If I had to choose between playing online and playing FtF, which would I take? Tough to say, especially if both groups and DMs were equally good.
NWN had many good points to it, as I mentioned above. Yet the pull of FtF is strong; there really is nothing else like in-person gaming, which is also more flexible in some respects.
Okay, with that sword at my throat (ooo, sharp!), I’d have to go with FtF. But if that’s not available, I could settle for NWN online, no problem.
And a final word for Bruce. He thought we should leave Shane the rogue behind, because he’d be useless in Tarshys. Checking the log later, I found that Shane had more kills to his credit than Moira and Taralyn combined. Sometimes, the DM doesn’t know everything ;).

















An insightful piece, Scorp!
I have to agree on just about everything you wrote here, including wishing I could play some more (Oh Bruuuuuce…).
If I’d known about all the undead and the lack of “acquire-able” stuff, I’d have made a fighter or Paladin rather than Moira the Rogue, but then … I really enjoyed playing Moira and I’m sure the experience would have been different if I’d played some other type of character.
The thing I like about NWN online is the very one you mentioned - that it’s much easier to stay in character when you’re not seeing each other face to face. I’ve never been able to play my FTF characters as thoroughly as I can in NWN online.
All in all I had a wonderful time and hope to be able to play another NWN online game soon, time permitting.
Oh, and Moira says that the reason Shane got more kills than she and Taralyn combined is that they softened the bad guys up and Shane stole all their kills. :)
Hmmm… that was from me. I wonder why I’m not logged in anymore. Dagnabbit!
Klara, cleaned your cookies lately maybe? Or maybe you have them turned off?
Heh, I was really feeling sorry for poor Moira, casing all the places we went, and nary a goodie to nab! For all that, you did a good job - and I’ll never forget you in that fancy dress (ooops, ripped it ;).
As for Shane, well, I’m just glad I had him using that bow. I think he didn’t have one originally and Bruce created one when I mentioned it before we left town.
Shane did have a bow. For some reason the AI is broken now (lastest patch and all, I guess) when you try to switch to a bow using the dialog. So I just manually equiped it for him when you asked me to. :D
Aha. Thanks Bruce, I’m glad you were able to do that. As you see, it was a very good thing ;)
Love those patches. Fix this here, break that there. Ho hum.
But no other comments?
>>> But no other comments?
I was worried about commenting since you are in part commenting on me.. but, since you asked so nicely…
I guess I’d have to say that it was obvious we all had fun, so clearly you do like online roleplaying. I think you should try it again sometime soon. (Note: I have an up coming single shot game coming - TLR 4. Those that haven’t played it I may be able to fit you in if the play group isn’t already too large.)
Also, you’re right, I use a linear style of play. (I knew the mods had to be playable single player as well.) Nothing wrong with this, nor wrong with prefering non-linear. (See Carlo One’s, my guest author, article on this subject: http://www.onlineroleplayer.com/Articles/TheHolyGrailofNonLinearRoleplay/tabid/95/Default.aspx. Also see Dellaster’s article on a related subject: http://dellaster.net/2007/01/06/the-verisimism-model-of-online-role-play/)
(In a lot of ways, this goes back to the heart of the “Diablo is not an RPG” argument. Diablo represents a hack-and-slash style of RPG, so people that don’t like that style are tempted to not call it an RPG because it breaks their assumptions about game play style.)
Have you been spoiled by “beginner’s luck?” Well, I’d like to think you had the world’s best DM on your first try… but in reality, you probably haven’t been spoiled at all. I remember watching Carlo One run my scenarios and he did them better then I do. :P
In particular, there are quite a number of “narrativist” style games out there where the freedom of choice is much more real then in my campaign. These might appeal to you more then my game did.
It’s interesting that you note that the game was overwhelming roleplay compared to combat. Even in a “action” scenario like TLR 4, this ends up being largely true. Roleplay seems to absore time compared to combat. And yes, I do sometimes miss turn based when playing online because you can’t realistically type commands to each other. It might be nice to use voice chat during combat for that very purpose. I may have to look into that. :)
TLR 4 - that’s the one where the players are at the front, I think? Haven’t done that one, so I’d be interested if the timing is right, and you have room. How come it’s already so large? I was over at NWN earlier and didn’t see it listed.
Talking always takes more time than combat. I breezed through the SP game since there was no one with whom I could really converse. Like I said in my email, what a bunch of blabbermouths we were ;)
And I still think I was spoiled!
I am running the session for a PnP group because the DM (a famous RPGA DM, apparently) was interested in the possiblities of getting his group together online. I’m showing them how it’s done.
I worked with him for a few months. Apparently he looked up Neverwinter Nights and found my article “What Manner of Game Is This?” in the Escapist. He then found me and asked me about Neverwinter Nights directly. I offered to run a session for him after I was done with yours.
Incidently, I have writing my 5th article for the Escapist right now. I just asked Dell to proof it. You interested in helping me too, Scorpia? You’re an excellent writer and I’m pretty marginal most of the time. So I could definately use all the help I can get.
That should have read: “Incidently, I am writing…”
Yeah Bruce, You “definitely” could (there is no “A” in that word ;). What help are you looking for? Do you want me to proof the same article as Dell, or something else? My fees are quite moderate ;)
Aha, I understand about TLB 4 now. Since this is for a regular group, probably better to leave it to them.
I always had a problem spelling “definitely” for some reason. Thank goodness for Firefox 2 with its built-in spell checker. Despite my spelling foibles, I am actually a pretty good proofreader. It’s something that was part of my job early on in the commercial printing industry. Back when “cut-n-paste” meant cut with scissors and paste with wax on the back of the pieces.
Getting to read Bruce’s article was payment enough for finding a handful of grammatical errors. But, then again, I’m sure your skills fetch a higher price, Scorpia. ;)
On-topic: I really like the way you sum up your online NWN experience, Scorpia. I’m glad you enjoyed it so much and I hope you find another good campaign soon.
Have you considered having a friend with broadband download the CEP and burn it on a CD for you? As well as Haks as they become needed?
Heh. Back when I was on GEnie and doing Thursday night chat there, I had a macro with “There is NO “A” in definitely!” set up. It got a fair amount of use and became a running joke with the regulars.
Glad you liked the summary, Dell. By the way, I noticed you gave me a blurb on your blog. Thank you very much!
Yes, I do know a few folks with broadband, but of course I can’t be asking them to do the download/burn all the time.
I am considering asking someone to get the CEP for me, at the same time I ask for the latest NWN2 patch.
Y’know, I forgot to mention that the treasure was a little skimpy in the game. There we were at the end, browsing the store, and unable to afford much beyond healing potions.
I’d have liked to pick up some bolts+1, but the stores didn’t have any and I wouldn’t have had the gold for them if they did. Ah well, we made it anyway ;)
Yes, it was a little disappointing to have the only significant treasure come at the very end when we can’t really sell or use it anymore anyway. :)
But overall it was a very fun experience!
Scorpia, I sure know what you mean about that CEP being way too huge. I wish more people would run games that don’t require it. I don’t like to tie up the phone line with that big a download if I can help it (and I’m not sure I can use Getright with the CEP download anymore - Fileplanet doesn’t always work with it for some reason).
Doggone it! I DID log back in but it still didn’t retain it. I’m not having any problems with other places not retaining my logins and I haven’t cleared my cookies. I don’t know what’s up!
Anyway, that one up there’s from me. Hmph.
Wow Klara, that’s strange. Are you sure you’re accepting cookies from the site? What browser do you use? I’d like to get this straightened out quickly if possible.
I’m using IE and I’m accepting all cookies. Haven’t had any problems staying logged in anywhere else.
No problem here right now, though. I’ve managed to stay logged in all day. I’ll let you know if it’s stopped working again tomorrow. :)
Logging in hasn’t had any effect for me ever since you changed it so that you didn’t have to log in to make comments. Unlike other Wordpress sites where you see something like (on my Wordpress blog) “Logged in as Dellaster. Log off?” right above the comment space, I always have to fill in the Name, e-mail, and website as if I wasn’t logged in. Cookies are allowed — I checked to see if scorpia.com had some and it does. I believe I was using Firefox 2 beta when I first came here and I’m now using Firefox 2.0.0.1.
Didn’t you get a little bit of treasure from the excursion to get the rod? From that loot my paladin chose to keep a Belt of Inertial Barrier (IIRC) that reduced slashing and blunt damage while giving a vulnerability to piercing. Not too bad, unless they’re shooting arrows at you. ;)
I do agree that there’s not a whole lot of point to getting the bulk of the loot right at the end. Unless the characters will continue on into a sequel campaign eventually.
Yeah, there was a small amount of treasure in the secret hideout. Not much, though. And there was nothing after that until the end. That was a little late in the day.
Moving to the cookie business, I find that rather odd. My browser is set to accept cookies from this site, and I never have to fill in the boxes (name and email). They’re always filled in for me.
I will have to experiment a bit with this and see if I can come up with the answer.
Oh, if it was only supposed to auto-fill the information in the boxes, that stopped working for me fairly recently. Sometime after the change back from the Christmas theme.
Hmm. Changing back to the regular Lair display should not have affected the cookies. I didn’t touch anything related to that. This is getting stranger all the time. :(
Well, I’m still logged in today so I guess it must have been a problem on my end, though I have no idea what that was. Back to normal now, though!
Yes, the tower with the nasty Beholder dude was where Moira got her Ring of Invisibility. Other folks got other bits of treasure from that. There were only a few things in that one chest.
We did get a nice chunk of gold at the start of the game to equip ourselves in the start store when we got levelled to 8, but of course we had no idea we might need to shop some more later. That’s when I bought all my potions and arrows. And +2 leather armor and a +1 shortbow and +1 short sword. And my handy magic bag. But I think I’d have skipped the bag if I’d known I might want to buy some lightning arrows or something later on. I had just assumed there would be treasure to sell during the course of play. My bad!
Well, I had that expectation, too, and I don’t think it was an unreasonable one. We managed anyway, but it might have been a little better for Tara and Moira if they’d had some magic ammo.