Just yesterday, in Dark Times For RPGS?, I mentioned that it seemed a new MMOG was being announced every day. At the moment, there are (haha) 64 in development.

That’s scary. That’s a lot of time, money, and work being put into the online game world. And we have to wonder how many of those will actually see the light of day, or how many will offer something new beyond “same old, same old grind”.

Several companies are reportedly trying to break out of that eternal cycle of “kill, loot, level”. Over at Hollywood Reporter, there’s an article that very thing.

Two of the developers, Colony Studios and Cheyenne Mountain Entertainment, are moving away from the usual quasi-feudal setting into SF. Colony is trying to obtain the “Battlestar Galactica” license; if they don’t, they have an original design of their own they can use.

Cheyenne has the license for “Stargate SG-1”, and are looking to create a varied experience for players. They’re talking a low level cap, with enough content to keep people coming back to try new characters for a different experience each time.

That one does sound like it may have promise, depending on how well they can implement those ideas. If it’s crafted right, they may be able to pull in gamers who don’t want to spend thousands of hours bulding a character.

Flagship, the third company, doesn’t look to be as original; they’re talking about “taking Diablo 2 to the next level”, whatever that means. From the article, at least, I wouldn’t have any high hopes. But it’s early days yet.

So are the MMOGs moving slowly in a new direction, away from the grind? It could be, at least in a few instances. After all, not every game has to be a WoW clone to make money.

Check out the article and see what you think.

Ending The Grind on Hollywood Reporter