Over at Gamasutra today, Ernest Adams has a piece up on “10 Years Of Great Games”, covering products from 1998 to the present.

Naturally, we find such familiar titles as StarCraft, Baldur’s Gate, and Unreal, along with Thief, Grim Fandango, and Planescape: Torment. MMOGs are not overlooked, with The Sims and World of Warcraft coming in for their share of glory.

However, as you plow through the years, a depressing fact comes to light. There are fewer titles mentioned for the PC, and more for the consoles. Of course, the (cough) list is one person’s opinion, and gamers can always argue (indefinitely!) over what should or should not be there.

Still, the trend of that list parallels what we have discussed here before: the distressing lack of innovation in PC games. And further, that innovative games don’t always please the crowd, Planescape and Grim Fandango being a couple of examples.

The most interesting thing is that this piece comes just as Nvidia, Intel, Microsoft, Electronic Arts, and Crytek are trying to reassure gamers that the PC is still a viable platform, despite console competition.

News.com has an article about that, where the biggies admit that the PC market seems to be increasingly aimed at the “rabid gamer” who is willing to spend money for constant upgrades.

Which is true in a way. Certainly most of the recent flood of products have required some hefty hardware. On the other hand, we’ve also seen that the “majors” are already interested in the huge “casual” market, especially EA.

Obviously, casual games won’t require a monster rig to run. Still, that doesn’t mean much for those of us who are interested in those “complex RPGs and strategy games” or first-person shooters. Or, for that matter, some innovations. I guess, in the end, we’ll have to pin our hope on the independents, while we still have them. Before the “big guys” gobble them up or push them out.

Ten Years Of Great Gaming on Gamasutra

Major Companies Reassure PC Gamers on news.com