Or at least the rules according to bit-tech, which posted today a list of ten that they hope game developers will follow.

The first rule is “no unskippable cutscenes”. Boy, can I agree with this one. That is what nearly drove me out of my mind in Neverwinter: The Movie. And the game was designed to have the scenes deliberately unskippable, as dialogue occurred in almost all of them.

I felt in that game that the developers were showing off to the detriment of play. It’s the same in several other games, also. I don’t mind a cutscene intro to a game; often, they’re done well, and usually can be skipped later.

And a closing cutscene isn’t bad either. They can make for a satisfactory conclusion after the finale. In between those two, however, such scenes should be kept to a minimum, or jettisoned entirely.

Bit-tech is also down on FMVs, where live actors take over for the graphics. They point the finger at Gabriel Knight 2: The Beast Within as a rule-breaker here.

Well, I’m not so sure in that particular case. I always considered Gabe a jerk, and the actor certainly brought that out in the character. On the other hand, I was never too thrilled with the FMVs in most games I’ve played. These are games, not movies.

The other rules are pretty much common sense stuff. Then we get to #10, which is (haha) Break The Rules. Personally, I think they should have left that one off the list.

After all, too many devs have already broken too many of those rules as it is, and put out mediocre or junk games. True, some may be able to get away with it, but right now, I’d rather they stick to the first nine.

Rules Of Game Design on bit-tech