Today, rpgcodex has up an interview with Vince Weller, the man behind the upcoming Age Of Decadence. This one is more on the technical side of things, but a couple of remarks surprised me.

The first is that Iron Tower is working via a distributed design model. There are no offices, and the team is actually spread around the globe. AoD is definitely a “work at home” project.

I don’t know how many people are working on the game, but it’s likely a small number, since this method seems to be doing well so far. I can’t imagine it being possible with a group of the size usually working on a big title, where the credits rival movies in length.

The other surprise is Vince saying that so far, he’s spent about $10-12K on AoD. That little? Such a sum isn’t even a drop in the bucket by today’s million-budget standards.

Yet, though we’ve seen just a tiny bit of the game so far, it looks to be shaping up into a first-class product. Of course, we still have to wait for the full AoD before a real judgment can be rendered.

Anyway, check it out and see what you think (I’m especially interested in seeing comments by Coyote, Gareth, Hamumu, et al.).

Vince Weller interview on rpgcodex